Refractions Felna 4

A bit of a brain fart here, in that I originally intended that everyone was entirely artificial genetic artifacts and not some kind of uplifted creatures. As such, the various 'species' are largely analogous to human omnivore bodily processes.
luisedgarf
2018-03-23 01:28:12 
That mean everyone, regardless their species, can eat the same stuff?
stevegallacci
2018-03-23 01:50:32 
Yes. Like I said, this particular bit was something of a brain fart.
Pakkrat
2018-03-23 06:02:54 
It wasn't that much a stretch of the imagination. Albedo was only my second anthropomorphic story read, the first being the original Rocket Raccoon miniseries of comics and those were uplifts. With so little to go on at the time, it was easy to suspend my Disbelief.
McThag
2018-03-23 08:06:21 
I ran a game setting where there were races very much like the ones in Albedo. Hard science fiction no jump drives. The baseline humans were still around. The animal races were essentially designer uplifted chimpanzees, made to look like whatever. The players HATED it. They'd have much preferred uplited from what they looked like or designed from scratch without uplifting.
stevegallacci
2018-03-23 11:07:56 
A little side project of mine involved first generation artifacts back on Earth and their relationship to humans as tools or toys.
Itsune9tl
2018-03-23 14:59:20 
Oh, Look another Equinoid species handling Objects with out apparent thumbs! they've either have a form of contact telekinesis, or a bio-version of the vacuum gripper.
stevegallacci
2018-03-23 15:35:59 
Or clever special effects editing. The opposable digits are suppose to be off camera
Pakkrat
2018-03-23 17:21:19 
Some of my art gives them a thumb-like sub-hoof and an opposable pinky sub-hoof. Split-hooved ungulates can be given to great digits and two minor digits, one being the thumb. Itzak Arrat caught my attention in this way.