Erma Felna EDF page 510

Though not made obvious here, passing through teh system and off to an advantageous jump point beyond took a fair amount of time and allowed for repairs and such.
Brinbrin
2019-02-22 02:20:57 
The expression of the rabbit in the last panel means : "They will come back, angry and out in force."
darkstripe
2019-02-22 10:20:59 
Among other things I liked about Albedo, we see here how Erma's plans don't always come off, and that the rabbits are individuals, too, not all of them excited there's a war.
skywolf01
2019-02-22 11:30:58 
i wonder if after the refit and repair Erma's ship gets beam ACV's
Brinbrin
2019-02-22 15:49:00 
I wonder how they disposed of the bodies of the dead crew members...
stevegallacci
2019-02-22 16:26:20 
What bodies?
Itsune9tl
2019-02-22 21:17:18 
If the Rabbits did fire off every thing in the station had available it could be considered a partial success for the Mission of Separating the Station form It's Military Suplies. On the orher hand, I Doubt that was actually everything, Just what they had ready to use.
Brinbrin
2019-02-23 00:55:34 
The bodies of the six dead crew members.
skywolf01
2019-02-23 05:39:45 
after a very high speed impact like that any bodies would likely be airasoled/vaperised and dispersed into space, so no bodies to dispose of
Vader
2019-02-23 15:55:19 
I am considering the complexities of spacecraft design ... for one thing, you want a particle screen of some sort to fend off cosmic radiation and other high-velocity particles the ship might encounter. On the other hand, unless you can make such a screen massive enough to be truly impregnable (which is unlikely given this level of propulsion technology) you'll want there not to be too much mass in such a screen for radiation to interact with, since it'll create secondary radiation, making the cure potentially worse than the disease. Then you'll want armour against hits from enemy weapons ... or do you? You might actually NOT want to armour your ships too heavily... Apart from the fact that massive armour makes the ship that much slower and/or energy intensive to accelerate (i.e. manoeuvre), if a hit from a high-velocity weapon can be allowed to pass through the hull of the ship as unhindered as possible, it'll knock out the compartments it passes through, but that'll pretty much be it he extent of damage. If it hits armour that it is not, or barely, able to penetrate directly, that hit will pretty much be an explosive event, able to cause massive secondary damage... But on the other hand, no armour at all will make the ship that more vulnerable to hits from lighter weapons. Choices, choices... In the end, how are these factors weighed in the Albedo universe?
ratsofftoya
2019-02-23 17:50:44 
I forgot exactly how the "jump" works in this series, but it's pretty interesting stuff. It's a sort of instantaneous teleportation-like mechanism, right? I do remember that jumping while inside the gravity well of a system causes a ship to either disintegrate though, and that there are long-term health complications that come from jumping way too much.
stevegallacci
2019-02-24 12:14:57 
Regarding armor. Yes, have to strike a balance, and due to the often extreme velocities of impactors, there just isn't enough armor to stop them, so better to let them pass through. So everything is compartmentalized to isolate damage. That being said, the main fuel tanks are fore and aft to provide some additional bulk protection. Regading 'jump' Not so much a teleportation than an all one one instant warp. The jump effect draws the ship literally out of the universe into another, with only a tenious relationship be tween the two, coming back can be anywhere. Except not really, with limits due to gravity well influences, both coming and going. That's why trying to jump too deep is a bad thing. Not everything makes the transition correctly. Slight effects might be the random sub-atomic particle, not unlike ionizing radiation. More dramatic effects might include most of the elements either not coming along or deciding to spontainiously fissioning.
THE COLONEL
2019-02-25 04:57:26 
The surviving crew critter able for "light duty" soon??? "It stings a little bit...."? He has a talent for understatement, I think. He is quite the mess.
Itsune9tl
2019-02-25 13:04:42 
Light duty in this case is a Morale thing. Gives the Wounded something to do, while not making one feel useless. not saying that he/she will be doing make work, as for the missing foot, and hand I would not be surprised if Engineering could "print" medical quality prosthetics and while I'm not expecting "Star Wars" grade replacements, I'm sure that they would be better than Peg-leg, and hook replacments. replacements.
rwstyles
2019-02-25 19:55:01 
There are only a few variables in most scifi jump drives. This seems to be one of those that jumps from anywhere far enough from a gravity well to ... do we know whether they can choose the target location, or is it random, or random within a limited area.
stevegallacci
2019-02-26 11:56:42 
Jump vectors pretty much straight out of the start point gravity well and then to the next well along the general path. But if there is another star close to the route, the jump will end there instead. So, in a busy part of the galaxy, most jumps are limited to ten or twenty lightyears, if that. As far as reentry, that's kind of a random, though with a bit of handwavium explanation, a particularly well-managed jump field will give a more adventagious arrival vector.